![]() Gaslamp Games’ Clockwork Empires is a free-form city-building game centered on the colonization of a new land under oversight of a Victorian-like Empire. May I present: A gameplay / interview hybrid video of Clockwork Empires, along with further detail below on how the indie city-builder game works. We shot this in the Gaslamp Games suite while at GDC 2014, where Technical Director Nicholas Vining and Art Director David Baumgart proceeded to be obliterated by their own creation. Many puns and jokes that’d make a PR manager cringe later (“no!” was groaned from behind me throughout our video process), and I’m convinced that Clockwork Empires stands a solid chance in shaping up to be a solid experience.Ĭlockwork Empires Developer Gameplay & Imminent Destruction-by-Fish There’s no hiding that.Ĭlockwork Empires immediately had my attention, and with thanks given to developers Nicholas Vining and David Baumgart, it was able to keep that initial interest throughout our hour-long GDC hands-on. I’m obviously nostalgic for these types of games. The industry has stopped caring about top-down management games as much as it used to, but there’s still a rather empty market for fans of the sub-genres. Industry trends are in constant flux – as Call of Duty’s success has prompted an insufferable proliferation of mediocrity, games like Caesar, Zeus, and Sim City prefixed the rise of dozens of city builder titles in this same era, we saw the rapid iteration of the highly-successful Command & Conquer series, Age of Empires games, Civilization, and plenty of others. ![]() The 90s and early 00s bore witness to an effective boom-and-bust of city-builders, RTS, and other types of top-down strategy-derivatives. ![]()
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